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	<title>adventure Archives - Anton Hoyer</title>
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		<title>ICE 404</title>
		<link>https://antonhoyer.com/ice-404/</link>
					<comments>https://antonhoyer.com/ice-404/#comments</comments>
		
		<dc:creator><![CDATA[Anton Hoyer]]></dc:creator>
		<pubDate>Tue, 30 Aug 2022 20:00:00 +0000</pubDate>
				<category><![CDATA[Experimental]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[404]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[bahn]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[fault]]></category>
		<category><![CDATA[funny]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[german]]></category>
		<category><![CDATA[multiplechoice]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[silverfisk]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[station]]></category>
		<category><![CDATA[text]]></category>
		<category><![CDATA[toponym]]></category>
		<category><![CDATA[train]]></category>
		<category><![CDATA[travel]]></category>
		<category><![CDATA[writing]]></category>
		<guid isPermaLink="false">https://antonhoyer.com/?p=603</guid>

					<description><![CDATA[<p>The idea for this simple text adventure game was conceived when I was on a business trip to the Stuttgart fairgrounds, as usual, relying on the services of Deutsche Bahn (DB). Truth be told, there has not been a single trip with DB that I can remember when everything went according to plan. It would [&#8230;]</p>
<p>The post <a href="https://antonhoyer.com/ice-404/">ICE 404</a> appeared first on <a href="https://antonhoyer.com">Anton Hoyer</a>.</p>
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		<title>Anima X</title>
		<link>https://antonhoyer.com/anima-x/</link>
					<comments>https://antonhoyer.com/anima-x/#comments</comments>
		
		<dc:creator><![CDATA[Anton Hoyer]]></dc:creator>
		<pubDate>Tue, 07 Sep 2021 20:00:00 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[dialog]]></category>
		<category><![CDATA[english]]></category>
		<category><![CDATA[escape]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[love]]></category>
		<category><![CDATA[multiplechoice]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[silverfisk]]></category>
		<category><![CDATA[systemic]]></category>
		<category><![CDATA[text]]></category>
		<category><![CDATA[violence]]></category>
		<category><![CDATA[writing]]></category>
		<guid isPermaLink="false">https://antonhoyer.com/?p=485</guid>

					<description><![CDATA[<p>With some 137+ days of development and 28,000 hand-typed lines of Python code, my text adventure game Anima X is one of the biggest projects I ever worked on, be it privately or professionally. While the final product turned out far from perfect, it taught me a lesson in persistence and object-oriented programming. All begun [&#8230;]</p>
<p>The post <a href="https://antonhoyer.com/anima-x/">Anima X</a> appeared first on <a href="https://antonhoyer.com">Anton Hoyer</a>.</p>
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