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	<title>art Archives - Anton Hoyer</title>
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	<description>Nerdy creations with numbers, words, sounds, and pixels</description>
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	<title>art Archives - Anton Hoyer</title>
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	<item>
		<title>WordLoom</title>
		<link>https://antonhoyer.com/wordloom/</link>
					<comments>https://antonhoyer.com/wordloom/#respond</comments>
		
		<dc:creator><![CDATA[Anton Hoyer]]></dc:creator>
		<pubDate>Wed, 11 Jun 2025 20:00:00 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[algorithm]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[csharp]]></category>
		<category><![CDATA[english]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[grid]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[language]]></category>
		<category><![CDATA[letters]]></category>
		<category><![CDATA[poem]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[random]]></category>
		<category><![CDATA[tree]]></category>
		<category><![CDATA[word]]></category>
		<guid isPermaLink="false">https://antonhoyer.com/?p=2047</guid>

					<description><![CDATA[<p>The idea for this project originated when I saw an elderly person on the train solving a word search puzzle. Not that I am into this kind of time killer, but I immediately asked myself how these puzzles could be created automatically with maximum word density. And when I say maximum, I mean, how to [&#8230;]</p>
<p>The post <a href="https://antonhoyer.com/wordloom/">WordLoom</a> appeared first on <a href="https://antonhoyer.com">Anton Hoyer</a>.</p>
]]></description>
		
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		<title>EmoToon</title>
		<link>https://antonhoyer.com/emotoon/</link>
					<comments>https://antonhoyer.com/emotoon/#comments</comments>
		
		<dc:creator><![CDATA[Anton Hoyer]]></dc:creator>
		<pubDate>Wed, 07 May 2025 20:00:00 +0000</pubDate>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[2d]]></category>
		<category><![CDATA[algorithms]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[casual]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[emoji]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[graphic]]></category>
		<category><![CDATA[high score]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[pygame]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[random]]></category>
		<category><![CDATA[silverfisk]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[visual]]></category>
		<guid isPermaLink="false">https://antonhoyer.com/?p=2308</guid>

					<description><![CDATA[<p>Everybody who is not a complete psychopath 🔪 or corpse 🧟‍♀️ likes emojis or at least uses them to some extent 🥰. Emojis are pretty to look at 🦋, yet invisible 🫥. I actually enjoy modern communication 📡; we use emoji reactions to show that we read a message 👍, without the necessity of firing [&#8230;]</p>
<p>The post <a href="https://antonhoyer.com/emotoon/">EmoToon</a> appeared first on <a href="https://antonhoyer.com">Anton Hoyer</a>.</p>
]]></description>
		
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		<title>QRfypx</title>
		<link>https://antonhoyer.com/qrfypx/</link>
					<comments>https://antonhoyer.com/qrfypx/#respond</comments>
		
		<dc:creator><![CDATA[Anton Hoyer]]></dc:creator>
		<pubDate>Mon, 03 Feb 2025 17:20:00 +0000</pubDate>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Experimental]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[algorithm]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[encryption]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[graphic]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[input]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[qr code]]></category>
		<category><![CDATA[random]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[steganography]]></category>
		<category><![CDATA[tool]]></category>
		<category><![CDATA[url]]></category>
		<guid isPermaLink="false">https://antonhoyer.com/?p=2004</guid>

					<description><![CDATA[<p>Introduction QR codes are weird, efficient, and ingenious. But the same is said of the Japanese, who invented them. With more humble intentions, I started this project with the idea of rearranging the dark and bright regions of an image to encode information. You can see one of the first attempts below. In this case, [&#8230;]</p>
<p>The post <a href="https://antonhoyer.com/qrfypx/">QRfypx</a> appeared first on <a href="https://antonhoyer.com">Anton Hoyer</a>.</p>
]]></description>
		
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		<item>
		<title>JunkBlender</title>
		<link>https://antonhoyer.com/junkblender/</link>
					<comments>https://antonhoyer.com/junkblender/#respond</comments>
		
		<dc:creator><![CDATA[Anton Hoyer]]></dc:creator>
		<pubDate>Thu, 08 Feb 2024 20:00:00 +0000</pubDate>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Experimental]]></category>
		<category><![CDATA[algorithm]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[erotic]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[graphic]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[input]]></category>
		<category><![CDATA[posterized]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[random]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[stablediffusion]]></category>
		<category><![CDATA[visualizer]]></category>
		<guid isPermaLink="false">https://antonhoyer.com/?p=1242</guid>

					<description><![CDATA[<p>If you are artistically inclined like me, you probably know this feeling: You are trying to sleep, but suddenly, an idea pops up. It tells you how to do something particular. It does not tell you what for. You fail at imagining what the result will look like. You wonder whether others have had the [&#8230;]</p>
<p>The post <a href="https://antonhoyer.com/junkblender/">JunkBlender</a> appeared first on <a href="https://antonhoyer.com">Anton Hoyer</a>.</p>
]]></description>
		
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		<title>Delaunay Explosion</title>
		<link>https://antonhoyer.com/delaunay-explosion/</link>
					<comments>https://antonhoyer.com/delaunay-explosion/#comments</comments>
		
		<dc:creator><![CDATA[Anton Hoyer]]></dc:creator>
		<pubDate>Fri, 02 Jun 2023 20:00:00 +0000</pubDate>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[accident]]></category>
		<category><![CDATA[algorithm]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[brushing]]></category>
		<category><![CDATA[delaunay]]></category>
		<category><![CDATA[dots]]></category>
		<category><![CDATA[filament]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[matlab]]></category>
		<category><![CDATA[pointset]]></category>
		<category><![CDATA[triangulation]]></category>
		<category><![CDATA[vector]]></category>
		<guid isPermaLink="false">https://antonhoyer.com/?p=1116</guid>

					<description><![CDATA[<p>This little accident happened while I was developing a MATLAB script for my dissertation. The script was intended to model the positions of abrasive filaments based on an experimentally measured 2D pointset. In particular, I examined the histogram of distances between neighboring filaments. To achieve this, I computed the Delaunay triangulation of the pointset, a [&#8230;]</p>
<p>The post <a href="https://antonhoyer.com/delaunay-explosion/">Delaunay Explosion</a> appeared first on <a href="https://antonhoyer.com">Anton Hoyer</a>.</p>
]]></description>
		
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		<item>
		<title>William Baboon</title>
		<link>https://antonhoyer.com/william-baboon/</link>
					<comments>https://antonhoyer.com/william-baboon/#respond</comments>
		
		<dc:creator><![CDATA[Anton Hoyer]]></dc:creator>
		<pubDate>Thu, 27 Apr 2023 20:00:00 +0000</pubDate>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Experimental]]></category>
		<category><![CDATA[ai]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[baboon]]></category>
		<category><![CDATA[beat]]></category>
		<category><![CDATA[boonish]]></category>
		<category><![CDATA[burroughs]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[cryptic]]></category>
		<category><![CDATA[dalle2]]></category>
		<category><![CDATA[gan]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[meme]]></category>
		<category><![CDATA[nakedlunch]]></category>
		<category><![CDATA[painting]]></category>
		<category><![CDATA[shakespeare]]></category>
		<category><![CDATA[stablediffusion]]></category>
		<category><![CDATA[style]]></category>
		<category><![CDATA[violence]]></category>
		<category><![CDATA[william]]></category>
		<guid isPermaLink="false">https://antonhoyer.com/?p=700</guid>

					<description><![CDATA[<p>The idea for this project originated from the novel “Naked Lunch” by William S. Burroughs. As a vanguard of the Beat generation, it is by far the most provocative, explicit, surreal, trippy, and chopped-up book I ever read (although not the most incoherent; that prize goes to “Finnegan’s Wake”). Particularly, it contains the quote, “Confusion [&#8230;]</p>
<p>The post <a href="https://antonhoyer.com/william-baboon/">William Baboon</a> appeared first on <a href="https://antonhoyer.com">Anton Hoyer</a>.</p>
]]></description>
		
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		<item>
		<title>ClayGrinder</title>
		<link>https://antonhoyer.com/claygrinder/</link>
					<comments>https://antonhoyer.com/claygrinder/#respond</comments>
		
		<dc:creator><![CDATA[Anton Hoyer]]></dc:creator>
		<pubDate>Wed, 22 Feb 2023 20:00:00 +0000</pubDate>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[algorithm]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[baboon]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[flowfield]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[graphic]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[input]]></category>
		<category><![CDATA[lines]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[random]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[visualizer]]></category>
		<guid isPermaLink="false">https://antonhoyer.com/?p=555</guid>

					<description><![CDATA[<p>After stumbling upon the website of Tyler Hobbs and his work with flow fields, I was inspired to code this generative algorithm. Essentially, flow fields are tables of numbers that instruct a collection of lines to bend, similar to how a magnetic field shapes iron dust into patterns. I used the Processing coding language, which [&#8230;]</p>
<p>The post <a href="https://antonhoyer.com/claygrinder/">ClayGrinder</a> appeared first on <a href="https://antonhoyer.com">Anton Hoyer</a>.</p>
]]></description>
		
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		<item>
		<title>Magots</title>
		<link>https://antonhoyer.com/magots/</link>
					<comments>https://antonhoyer.com/magots/#respond</comments>
		
		<dc:creator><![CDATA[Anton Hoyer]]></dc:creator>
		<pubDate>Thu, 26 Jan 2023 20:00:00 +0000</pubDate>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[algorithm]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[banner]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[gradient]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[input]]></category>
		<category><![CDATA[mean]]></category>
		<category><![CDATA[median]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[rectangle]]></category>
		<category><![CDATA[simple]]></category>
		<guid isPermaLink="false">https://antonhoyer.com/?p=540</guid>

					<description><![CDATA[<p>“Magots” is a tool designed for quickly generating filler images with appealing colors and interesting patterns. It can be viewed as an enhanced version of my previous tool, “Flagots,” but with a maximum number of boxes. However, it is much easier to explain: for each row of pixels in the input image, the mean value [&#8230;]</p>
<p>The post <a href="https://antonhoyer.com/magots/">Magots</a> appeared first on <a href="https://antonhoyer.com">Anton Hoyer</a>.</p>
]]></description>
		
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		<title>Flagots</title>
		<link>https://antonhoyer.com/flagots/</link>
					<comments>https://antonhoyer.com/flagots/#respond</comments>
		
		<dc:creator><![CDATA[Anton Hoyer]]></dc:creator>
		<pubDate>Mon, 06 Jun 2022 20:00:00 +0000</pubDate>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[algorithm]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[banner]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[gradient]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[input]]></category>
		<category><![CDATA[mean]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[rectangle]]></category>
		<category><![CDATA[simple]]></category>
		<guid isPermaLink="false">https://antonhoyer.com/?p=532</guid>

					<description><![CDATA[<p>“Flagots” is a tool designed for quickly generating filler images with appealing colors. Contrary to public assumptions, its name is not derived from a derogatory term for homosexuals but from “fagot,” which means “a bundle of sticks used as fuel,” as well as the word “flag” in its original sense, meaning “a piece of fabric [&#8230;]</p>
<p>The post <a href="https://antonhoyer.com/flagots/">Flagots</a> appeared first on <a href="https://antonhoyer.com">Anton Hoyer</a>.</p>
]]></description>
		
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		<title>DEEP FL0YD</title>
		<link>https://antonhoyer.com/deep-fl0yd/</link>
					<comments>https://antonhoyer.com/deep-fl0yd/#respond</comments>
		
		<dc:creator><![CDATA[Anton Hoyer]]></dc:creator>
		<pubDate>Tue, 23 Feb 2021 20:00:00 +0000</pubDate>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Experimental]]></category>
		<category><![CDATA[adme]]></category>
		<category><![CDATA[algorithm]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[circle]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[compression]]></category>
		<category><![CDATA[deep]]></category>
		<category><![CDATA[envelope]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[floyd]]></category>
		<category><![CDATA[graphic]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[input]]></category>
		<category><![CDATA[line]]></category>
		<category><![CDATA[marapeters]]></category>
		<category><![CDATA[matlab]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[random]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[visualizer]]></category>
		<category><![CDATA[wyld]]></category>
		<guid isPermaLink="false">https://antonhoyer.com/?p=718</guid>

					<description><![CDATA[<p>⚠️ WARNING: The videos on this page use rapidly changing visual patterns and may cause seizures in some viewers. Some videos may also contain traces of profanity, violence, porn, inside jokes, floyds, glitches, and pseudo-randomness. Be sure to watch in 1440p because any lower resolution will look like crap. Also, please install uBlock Origin because [&#8230;]</p>
<p>The post <a href="https://antonhoyer.com/deep-fl0yd/">DEEP FL0YD</a> appeared first on <a href="https://antonhoyer.com">Anton Hoyer</a>.</p>
]]></description>
		
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		<title>Countless Echoes 2D</title>
		<link>https://antonhoyer.com/countless-echoes-2d/</link>
					<comments>https://antonhoyer.com/countless-echoes-2d/#respond</comments>
		
		<dc:creator><![CDATA[Anton Hoyer]]></dc:creator>
		<pubDate>Sun, 14 Jul 2019 20:00:00 +0000</pubDate>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[2d]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[blind]]></category>
		<category><![CDATA[dark]]></category>
		<category><![CDATA[echo]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[maze]]></category>
		<category><![CDATA[primitive]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[silverfisk]]></category>
		<category><![CDATA[tilebased]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[zoetropon]]></category>
		<guid isPermaLink="false">https://antonhoyer.com/?p=765</guid>

					<description><![CDATA[<p>“Countless Echoes 2D” originated from my novel “Zoëtropon,” which features a race of humans aboard a spaceship who are blind from birth. It has long been a dream of mine to create a video game in which the player character is blind. I am aware of audio games that can be played without a monitor, [&#8230;]</p>
<p>The post <a href="https://antonhoyer.com/countless-echoes-2d/">Countless Echoes 2D</a> appeared first on <a href="https://antonhoyer.com">Anton Hoyer</a>.</p>
]]></description>
		
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		<title>Spyrals</title>
		<link>https://antonhoyer.com/spyrals/</link>
					<comments>https://antonhoyer.com/spyrals/#respond</comments>
		
		<dc:creator><![CDATA[Anton Hoyer]]></dc:creator>
		<pubDate>Wed, 23 May 2018 20:00:00 +0000</pubDate>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[algorithm]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[block]]></category>
		<category><![CDATA[building]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[gif]]></category>
		<category><![CDATA[graphic]]></category>
		<category><![CDATA[matlab]]></category>
		<category><![CDATA[random]]></category>
		<category><![CDATA[tower]]></category>
		<guid isPermaLink="false">https://antonhoyer.com/?p=657</guid>

					<description><![CDATA[<p>“Spyrals” is a MATLAB script that produces colorful building block towers. The dimensions of the bottom block are randomly chosen, and then a random number of blocks are stacked on top, slightly rotating each while simultaneously decreasing their dimensions. The results range from thin needles to staircases to flat rock structures. Additionally, the random RGB [&#8230;]</p>
<p>The post <a href="https://antonhoyer.com/spyrals/">Spyrals</a> appeared first on <a href="https://antonhoyer.com">Anton Hoyer</a>.</p>
]]></description>
		
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