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	<title>game Archives - Anton Hoyer</title>
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	<description>Nerdy creations with numbers, words, sounds, and pixels</description>
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	<title>game Archives - Anton Hoyer</title>
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		<title>WordLoom</title>
		<link>https://antonhoyer.com/wordloom/</link>
					<comments>https://antonhoyer.com/wordloom/#respond</comments>
		
		<dc:creator><![CDATA[Anton Hoyer]]></dc:creator>
		<pubDate>Wed, 11 Jun 2025 20:00:00 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[algorithm]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[csharp]]></category>
		<category><![CDATA[english]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[grid]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[language]]></category>
		<category><![CDATA[letters]]></category>
		<category><![CDATA[poem]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[random]]></category>
		<category><![CDATA[tree]]></category>
		<category><![CDATA[word]]></category>
		<guid isPermaLink="false">https://antonhoyer.com/?p=2047</guid>

					<description><![CDATA[<p>The idea for this project originated when I saw an elderly person on the train solving a word search puzzle. Not that I am into this kind of time killer, but I immediately asked myself how these puzzles could be created automatically with maximum word density. And when I say maximum, I mean, how to [&#8230;]</p>
<p>The post <a href="https://antonhoyer.com/wordloom/">WordLoom</a> appeared first on <a href="https://antonhoyer.com">Anton Hoyer</a>.</p>
]]></description>
		
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		<title>EmoToon</title>
		<link>https://antonhoyer.com/emotoon/</link>
					<comments>https://antonhoyer.com/emotoon/#comments</comments>
		
		<dc:creator><![CDATA[Anton Hoyer]]></dc:creator>
		<pubDate>Wed, 07 May 2025 20:00:00 +0000</pubDate>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[2d]]></category>
		<category><![CDATA[algorithms]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[casual]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[emoji]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[graphic]]></category>
		<category><![CDATA[high score]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[pygame]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[random]]></category>
		<category><![CDATA[silverfisk]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[visual]]></category>
		<guid isPermaLink="false">https://antonhoyer.com/?p=2308</guid>

					<description><![CDATA[<p>Everybody who is not a complete psychopath 🔪 or corpse 🧟‍♀️ likes emojis or at least uses them to some extent 🥰. Emojis are pretty to look at 🦋, yet invisible 🫥. I actually enjoy modern communication 📡; we use emoji reactions to show that we read a message 👍, without the necessity of firing [&#8230;]</p>
<p>The post <a href="https://antonhoyer.com/emotoon/">EmoToon</a> appeared first on <a href="https://antonhoyer.com">Anton Hoyer</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>Game of (No) Life</title>
		<link>https://antonhoyer.com/game-of-no-life/</link>
					<comments>https://antonhoyer.com/game-of-no-life/#respond</comments>
		
		<dc:creator><![CDATA[Anton Hoyer]]></dc:creator>
		<pubDate>Sat, 08 Jun 2024 20:00:00 +0000</pubDate>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[2d]]></category>
		<category><![CDATA[algorithms]]></category>
		<category><![CDATA[automaton]]></category>
		<category><![CDATA[cell]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[gpt]]></category>
		<category><![CDATA[graphic]]></category>
		<category><![CDATA[life]]></category>
		<category><![CDATA[math]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[spaceship]]></category>
		<guid isPermaLink="false">https://antonhoyer.com/?p=1695</guid>

					<description><![CDATA[<p>Game of (No) Life is just a fun little environment to play around with Conway’s Game of Life (or “Life” for short). In a nutshell, it is a cellular automaton where cells on a grid live, die, or reproduce based on simple rules. Nevertheless, it can be used to simulate complex patterns and behaviors. This [&#8230;]</p>
<p>The post <a href="https://antonhoyer.com/game-of-no-life/">Game of (No) Life</a> appeared first on <a href="https://antonhoyer.com">Anton Hoyer</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>Primitive Riddles</title>
		<link>https://antonhoyer.com/primitive-riddles/</link>
					<comments>https://antonhoyer.com/primitive-riddles/#respond</comments>
		
		<dc:creator><![CDATA[Anton Hoyer]]></dc:creator>
		<pubDate>Thu, 21 Sep 2023 20:00:03 +0000</pubDate>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[blind]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[dynamic]]></category>
		<category><![CDATA[easteregg]]></category>
		<category><![CDATA[echo]]></category>
		<category><![CDATA[enemy]]></category>
		<category><![CDATA[firstperson]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[graphic]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[liminal]]></category>
		<category><![CDATA[minimalist]]></category>
		<category><![CDATA[primitive]]></category>
		<category><![CDATA[procedural]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[random]]></category>
		<category><![CDATA[riddle]]></category>
		<category><![CDATA[silverfisk]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[spatial]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[zoetropon]]></category>
		<guid isPermaLink="false">https://antonhoyer.com/?p=749</guid>

					<description><![CDATA[<p>Primitive Riddles is a collection of different levels played in the first person, requiring the player to quickly adapt to new mechanics to solve puzzles. The game emphasizes dynamic soundtracks and utilizes mostly primitive shapes such as planes, cubes, spheres, and capsules (by which you can probably guess the game engine we are using). The [&#8230;]</p>
<p>The post <a href="https://antonhoyer.com/primitive-riddles/">Primitive Riddles</a> appeared first on <a href="https://antonhoyer.com">Anton Hoyer</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>ICE 404</title>
		<link>https://antonhoyer.com/ice-404/</link>
					<comments>https://antonhoyer.com/ice-404/#comments</comments>
		
		<dc:creator><![CDATA[Anton Hoyer]]></dc:creator>
		<pubDate>Tue, 30 Aug 2022 20:00:00 +0000</pubDate>
				<category><![CDATA[Experimental]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[404]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[bahn]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[fault]]></category>
		<category><![CDATA[funny]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[german]]></category>
		<category><![CDATA[multiplechoice]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[silverfisk]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[station]]></category>
		<category><![CDATA[text]]></category>
		<category><![CDATA[toponym]]></category>
		<category><![CDATA[train]]></category>
		<category><![CDATA[travel]]></category>
		<category><![CDATA[writing]]></category>
		<guid isPermaLink="false">https://antonhoyer.com/?p=603</guid>

					<description><![CDATA[<p>The idea for this simple text adventure game was conceived when I was on a business trip to the Stuttgart fairgrounds, as usual, relying on the services of Deutsche Bahn (DB). Truth be told, there has not been a single trip with DB that I can remember when everything went according to plan. It would [&#8230;]</p>
<p>The post <a href="https://antonhoyer.com/ice-404/">ICE 404</a> appeared first on <a href="https://antonhoyer.com">Anton Hoyer</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>Anima X</title>
		<link>https://antonhoyer.com/anima-x/</link>
					<comments>https://antonhoyer.com/anima-x/#comments</comments>
		
		<dc:creator><![CDATA[Anton Hoyer]]></dc:creator>
		<pubDate>Tue, 07 Sep 2021 20:00:00 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[dialog]]></category>
		<category><![CDATA[english]]></category>
		<category><![CDATA[escape]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[love]]></category>
		<category><![CDATA[multiplechoice]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[silverfisk]]></category>
		<category><![CDATA[systemic]]></category>
		<category><![CDATA[text]]></category>
		<category><![CDATA[violence]]></category>
		<category><![CDATA[writing]]></category>
		<guid isPermaLink="false">https://antonhoyer.com/?p=485</guid>

					<description><![CDATA[<p>With some 137+ days of development and 28,000 hand-typed lines of Python code, my text adventure game Anima X is one of the biggest projects I ever worked on, be it privately or professionally. While the final product turned out far from perfect, it taught me a lesson in persistence and object-oriented programming. All begun [&#8230;]</p>
<p>The post <a href="https://antonhoyer.com/anima-x/">Anima X</a> appeared first on <a href="https://antonhoyer.com">Anton Hoyer</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>PN Trajectory</title>
		<link>https://antonhoyer.com/pn-trajectory/</link>
					<comments>https://antonhoyer.com/pn-trajectory/#respond</comments>
		
		<dc:creator><![CDATA[Anton Hoyer]]></dc:creator>
		<pubDate>Tue, 15 Jun 2021 20:00:00 +0000</pubDate>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[2d]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[cannon]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[english]]></category>
		<category><![CDATA[function]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[graphic]]></category>
		<category><![CDATA[math]]></category>
		<category><![CDATA[matlab]]></category>
		<category><![CDATA[obstacle]]></category>
		<category><![CDATA[polynomial]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[silverfisk]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[target]]></category>
		<category><![CDATA[war]]></category>
		<guid isPermaLink="false">https://antonhoyer.com/?p=754</guid>

					<description><![CDATA[<p>“PN Trajectory,” with “PN” standing for “polynomial,” is an educational game designed to alleviate anxiety in people who view math as their adversary ever since numbers were replaced by letters. Specifically, as a player, you control a cannon and need to shoot at a target, which strangely resembles the Royal Air Force roundel. The challenge: [&#8230;]</p>
<p>The post <a href="https://antonhoyer.com/pn-trajectory/">PN Trajectory</a> appeared first on <a href="https://antonhoyer.com">Anton Hoyer</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>Countless Echoes 2D</title>
		<link>https://antonhoyer.com/countless-echoes-2d/</link>
					<comments>https://antonhoyer.com/countless-echoes-2d/#respond</comments>
		
		<dc:creator><![CDATA[Anton Hoyer]]></dc:creator>
		<pubDate>Sun, 14 Jul 2019 20:00:00 +0000</pubDate>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[2d]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[blind]]></category>
		<category><![CDATA[dark]]></category>
		<category><![CDATA[echo]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[maze]]></category>
		<category><![CDATA[primitive]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[silverfisk]]></category>
		<category><![CDATA[tilebased]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[zoetropon]]></category>
		<guid isPermaLink="false">https://antonhoyer.com/?p=765</guid>

					<description><![CDATA[<p>“Countless Echoes 2D” originated from my novel “Zoëtropon,” which features a race of humans aboard a spaceship who are blind from birth. It has long been a dream of mine to create a video game in which the player character is blind. I am aware of audio games that can be played without a monitor, [&#8230;]</p>
<p>The post <a href="https://antonhoyer.com/countless-echoes-2d/">Countless Echoes 2D</a> appeared first on <a href="https://antonhoyer.com">Anton Hoyer</a>.</p>
]]></description>
		
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