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	<title>language Archives - Anton Hoyer</title>
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	<description>Nerdy creations with numbers, words, sounds, and pixels</description>
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	<title>language Archives - Anton Hoyer</title>
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		<title>WordLoom</title>
		<link>https://antonhoyer.com/wordloom/</link>
					<comments>https://antonhoyer.com/wordloom/#respond</comments>
		
		<dc:creator><![CDATA[Anton Hoyer]]></dc:creator>
		<pubDate>Wed, 11 Jun 2025 20:00:00 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[algorithm]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[csharp]]></category>
		<category><![CDATA[english]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[grid]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[language]]></category>
		<category><![CDATA[letters]]></category>
		<category><![CDATA[poem]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[random]]></category>
		<category><![CDATA[tree]]></category>
		<category><![CDATA[word]]></category>
		<guid isPermaLink="false">https://antonhoyer.com/?p=2047</guid>

					<description><![CDATA[<p>The idea for this project originated when I saw an elderly person on the train solving a word search puzzle. Not that I am into this kind of time killer, but I immediately asked myself how these puzzles could be created automatically with maximum word density. And when I say maximum, I mean, how to [&#8230;]</p>
<p>The post <a href="https://antonhoyer.com/wordloom/">WordLoom</a> appeared first on <a href="https://antonhoyer.com">Anton Hoyer</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>Brand Name Generator</title>
		<link>https://antonhoyer.com/brand-name-generator/</link>
					<comments>https://antonhoyer.com/brand-name-generator/#respond</comments>
		
		<dc:creator><![CDATA[Anton Hoyer]]></dc:creator>
		<pubDate>Sun, 08 Sep 2024 18:00:00 +0000</pubDate>
				<category><![CDATA[Experimental]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[algorithms]]></category>
		<category><![CDATA[amalgam]]></category>
		<category><![CDATA[artificial]]></category>
		<category><![CDATA[babaism]]></category>
		<category><![CDATA[brand]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[dictionary]]></category>
		<category><![CDATA[generator]]></category>
		<category><![CDATA[language]]></category>
		<category><![CDATA[letters]]></category>
		<category><![CDATA[name]]></category>
		<category><![CDATA[product]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[random]]></category>
		<category><![CDATA[syllable]]></category>
		<category><![CDATA[word]]></category>
		<category><![CDATA[writing]]></category>
		<guid isPermaLink="false">https://antonhoyer.com/?p=1869</guid>

					<description><![CDATA[<p>I named this little project “Brand Name Generator” because I figured it would be closest to what you might search on Google. However, it can be used to generate all kinds of artificial words for various purposes, especially online pseudonyms (which, admittedly, might be considered brands as well). Feel free to get creative with the [&#8230;]</p>
<p>The post <a href="https://antonhoyer.com/brand-name-generator/">Brand Name Generator</a> appeared first on <a href="https://antonhoyer.com">Anton Hoyer</a>.</p>
]]></description>
		
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			</item>
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		<title>Fantasy Name Generator</title>
		<link>https://antonhoyer.com/fantasy-name-generator/</link>
					<comments>https://antonhoyer.com/fantasy-name-generator/#respond</comments>
		
		<dc:creator><![CDATA[Anton Hoyer]]></dc:creator>
		<pubDate>Sat, 01 Jun 2024 20:00:00 +0000</pubDate>
				<category><![CDATA[Experimental]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[algorithms]]></category>
		<category><![CDATA[babaism]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[children]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[diverse]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[female]]></category>
		<category><![CDATA[generator]]></category>
		<category><![CDATA[language]]></category>
		<category><![CDATA[letters]]></category>
		<category><![CDATA[male]]></category>
		<category><![CDATA[names]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[random]]></category>
		<category><![CDATA[scifi]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[syllable]]></category>
		<category><![CDATA[word]]></category>
		<category><![CDATA[writing]]></category>
		<guid isPermaLink="false">https://antonhoyer.com/?p=1591</guid>

					<description><![CDATA[<p>My sister said she was struggling to find character names for her visual novel. Luckily, I had recently developed an algorithm called Babaism that creates artificial words and uses them to corrupt existing texts. Hence, it was a no-brainer to tune it a little, feed it some first names, and use it to generate names [&#8230;]</p>
<p>The post <a href="https://antonhoyer.com/fantasy-name-generator/">Fantasy Name Generator</a> appeared first on <a href="https://antonhoyer.com">Anton Hoyer</a>.</p>
]]></description>
		
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		<title>Babaism</title>
		<link>https://antonhoyer.com/babaism/</link>
					<comments>https://antonhoyer.com/babaism/#comments</comments>
		
		<dc:creator><![CDATA[Anton Hoyer]]></dc:creator>
		<pubDate>Wed, 15 Nov 2023 20:00:00 +0000</pubDate>
				<category><![CDATA[Experimental]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[algorithms]]></category>
		<category><![CDATA[artificial]]></category>
		<category><![CDATA[babaism]]></category>
		<category><![CDATA[babawoo]]></category>
		<category><![CDATA[cipher]]></category>
		<category><![CDATA[cryptology]]></category>
		<category><![CDATA[encryption]]></category>
		<category><![CDATA[english]]></category>
		<category><![CDATA[esperanto]]></category>
		<category><![CDATA[german]]></category>
		<category><![CDATA[language]]></category>
		<category><![CDATA[letters]]></category>
		<category><![CDATA[nomenclator]]></category>
		<category><![CDATA[poetry]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[random]]></category>
		<category><![CDATA[swedish]]></category>
		<category><![CDATA[syllable]]></category>
		<category><![CDATA[virus]]></category>
		<category><![CDATA[word]]></category>
		<category><![CDATA[yiddish]]></category>
		<guid isPermaLink="false">https://antonhoyer.com/?p=1495</guid>

					<description><![CDATA[<p>Technically speaking, this project is not purely cryptographic as it was developed to produce experimental poetry. However, the final result could be considered a mild computer virus, so I placed it under science instead of literature. In a nutshell, Babaism is an algorithm that goes over an existing text and replaces words with similar looking [&#8230;]</p>
<p>The post <a href="https://antonhoyer.com/babaism/">Babaism</a> appeared first on <a href="https://antonhoyer.com">Anton Hoyer</a>.</p>
]]></description>
		
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			</item>
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		<title>Boonish</title>
		<link>https://antonhoyer.com/boonish/</link>
					<comments>https://antonhoyer.com/boonish/#respond</comments>
		
		<dc:creator><![CDATA[Anton Hoyer]]></dc:creator>
		<pubDate>Sun, 01 Oct 2023 20:00:00 +0000</pubDate>
				<category><![CDATA[Experimental]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[ai]]></category>
		<category><![CDATA[baboon]]></category>
		<category><![CDATA[bible]]></category>
		<category><![CDATA[bigram]]></category>
		<category><![CDATA[cipher]]></category>
		<category><![CDATA[codebreaker]]></category>
		<category><![CDATA[decryption]]></category>
		<category><![CDATA[encryption]]></category>
		<category><![CDATA[key]]></category>
		<category><![CDATA[language]]></category>
		<category><![CDATA[letters]]></category>
		<category><![CDATA[monoalphabetic]]></category>
		<category><![CDATA[nomenclator]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[shuffle]]></category>
		<category><![CDATA[substitution]]></category>
		<category><![CDATA[syllable]]></category>
		<category><![CDATA[symmetric]]></category>
		<category><![CDATA[trigram]]></category>
		<guid isPermaLink="false">https://antonhoyer.com/?p=1085</guid>

					<description><![CDATA[<p>“Teo! Tėp? Gōa bȧognā bōoo lā&#8217;hēo. Gȯo hoȧ haān&#8217;bȧan? Mēp-bla” — William S. Burroughs Background This substitution cipher was inspired by the hallucinatory writings found in AI-generated images. Typically, the AI attempts to integrate words from the user prompt into the image, often inventing new words or even letters. To an outsider like myself, those [&#8230;]</p>
<p>The post <a href="https://antonhoyer.com/boonish/">Boonish</a> appeared first on <a href="https://antonhoyer.com">Anton Hoyer</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>German Toponym Generator</title>
		<link>https://antonhoyer.com/german-toponym-generator/</link>
					<comments>https://antonhoyer.com/german-toponym-generator/#respond</comments>
		
		<dc:creator><![CDATA[Anton Hoyer]]></dc:creator>
		<pubDate>Sun, 12 Jun 2022 20:00:00 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[bahn]]></category>
		<category><![CDATA[funny]]></category>
		<category><![CDATA[generator]]></category>
		<category><![CDATA[german]]></category>
		<category><![CDATA[language]]></category>
		<category><![CDATA[place]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[random]]></category>
		<category><![CDATA[station]]></category>
		<category><![CDATA[syllable]]></category>
		<category><![CDATA[toponym]]></category>
		<category><![CDATA[train]]></category>
		<category><![CDATA[travel]]></category>
		<category><![CDATA[writing]]></category>
		<guid isPermaLink="false">https://antonhoyer.com/?p=1929</guid>

					<description><![CDATA[<p>This little script was my first attempt at a random word generator. I developed it for my Python text adventure game ICE 404, because what good would trains be if they did not connect fun places to travel to? As I wanted to create something humorous rather than a realistic simulation, I decided to generate [&#8230;]</p>
<p>The post <a href="https://antonhoyer.com/german-toponym-generator/">German Toponym Generator</a> appeared first on <a href="https://antonhoyer.com">Anton Hoyer</a>.</p>
]]></description>
		
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