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	<title>matlab Archives - Anton Hoyer</title>
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	<title>matlab Archives - Anton Hoyer</title>
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		<title>Delaunay Explosion</title>
		<link>https://antonhoyer.com/delaunay-explosion/</link>
					<comments>https://antonhoyer.com/delaunay-explosion/#comments</comments>
		
		<dc:creator><![CDATA[Anton Hoyer]]></dc:creator>
		<pubDate>Fri, 02 Jun 2023 20:00:00 +0000</pubDate>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[accident]]></category>
		<category><![CDATA[algorithm]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[brushing]]></category>
		<category><![CDATA[delaunay]]></category>
		<category><![CDATA[dots]]></category>
		<category><![CDATA[filament]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[matlab]]></category>
		<category><![CDATA[pointset]]></category>
		<category><![CDATA[triangulation]]></category>
		<category><![CDATA[vector]]></category>
		<guid isPermaLink="false">https://antonhoyer.com/?p=1116</guid>

					<description><![CDATA[<p>This little accident happened while I was developing a MATLAB script for my dissertation. The script was intended to model the positions of abrasive filaments based on an experimentally measured 2D pointset. In particular, I examined the histogram of distances between neighboring filaments. To achieve this, I computed the Delaunay triangulation of the pointset, a [&#8230;]</p>
<p>The post <a href="https://antonhoyer.com/delaunay-explosion/">Delaunay Explosion</a> appeared first on <a href="https://antonhoyer.com">Anton Hoyer</a>.</p>
]]></description>
		
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		<title>PN Trajectory</title>
		<link>https://antonhoyer.com/pn-trajectory/</link>
					<comments>https://antonhoyer.com/pn-trajectory/#respond</comments>
		
		<dc:creator><![CDATA[Anton Hoyer]]></dc:creator>
		<pubDate>Tue, 15 Jun 2021 20:00:00 +0000</pubDate>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[2d]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[cannon]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[english]]></category>
		<category><![CDATA[function]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[graphic]]></category>
		<category><![CDATA[math]]></category>
		<category><![CDATA[matlab]]></category>
		<category><![CDATA[obstacle]]></category>
		<category><![CDATA[polynomial]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[silverfisk]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[target]]></category>
		<category><![CDATA[war]]></category>
		<guid isPermaLink="false">https://antonhoyer.com/?p=754</guid>

					<description><![CDATA[<p>“PN Trajectory,” with “PN” standing for “polynomial,” is an educational game designed to alleviate anxiety in people who view math as their adversary ever since numbers were replaced by letters. Specifically, as a player, you control a cannon and need to shoot at a target, which strangely resembles the Royal Air Force roundel. The challenge: [&#8230;]</p>
<p>The post <a href="https://antonhoyer.com/pn-trajectory/">PN Trajectory</a> appeared first on <a href="https://antonhoyer.com">Anton Hoyer</a>.</p>
]]></description>
		
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		<item>
		<title>DEEP FL0YD</title>
		<link>https://antonhoyer.com/deep-fl0yd/</link>
					<comments>https://antonhoyer.com/deep-fl0yd/#respond</comments>
		
		<dc:creator><![CDATA[Anton Hoyer]]></dc:creator>
		<pubDate>Tue, 23 Feb 2021 20:00:00 +0000</pubDate>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Experimental]]></category>
		<category><![CDATA[adme]]></category>
		<category><![CDATA[algorithm]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[circle]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[compression]]></category>
		<category><![CDATA[deep]]></category>
		<category><![CDATA[envelope]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[floyd]]></category>
		<category><![CDATA[graphic]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[input]]></category>
		<category><![CDATA[line]]></category>
		<category><![CDATA[marapeters]]></category>
		<category><![CDATA[matlab]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[random]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[visualizer]]></category>
		<category><![CDATA[wyld]]></category>
		<guid isPermaLink="false">https://antonhoyer.com/?p=718</guid>

					<description><![CDATA[<p>⚠️ WARNING: The videos on this page use rapidly changing visual patterns and may cause seizures in some viewers. Some videos may also contain traces of profanity, violence, porn, inside jokes, floyds, glitches, and pseudo-randomness. Be sure to watch in 1440p because any lower resolution will look like crap. Also, please install uBlock Origin because [&#8230;]</p>
<p>The post <a href="https://antonhoyer.com/deep-fl0yd/">DEEP FL0YD</a> appeared first on <a href="https://antonhoyer.com">Anton Hoyer</a>.</p>
]]></description>
		
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		<title>Pleasure Pressure</title>
		<link>https://antonhoyer.com/pleasure-pressure/</link>
					<comments>https://antonhoyer.com/pleasure-pressure/#respond</comments>
		
		<dc:creator><![CDATA[Anton Hoyer]]></dc:creator>
		<pubDate>Sun, 21 Feb 2021 20:00:00 +0000</pubDate>
				<category><![CDATA[Experimental]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[909]]></category>
		<category><![CDATA[adme]]></category>
		<category><![CDATA[dance]]></category>
		<category><![CDATA[danger]]></category>
		<category><![CDATA[electro]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[matlab]]></category>
		<category><![CDATA[microtonal]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[nanotheory]]></category>
		<category><![CDATA[noise]]></category>
		<category><![CDATA[synth]]></category>
		<category><![CDATA[uppercase]]></category>
		<guid isPermaLink="false">https://antonhoyer.com/?p=387</guid>

					<description><![CDATA[<p>After producing two albums with ADME, I pondered what else I could add to it. The most significant addition was the implementation of LFOs (low-frequency oscillators). However, before I dive deeper into that, I need to briefly discuss oscillators in general. When we hear a sound played over a loudspeaker, we are actually hearing the [&#8230;]</p>
<p>The post <a href="https://antonhoyer.com/pleasure-pressure/">Pleasure Pressure</a> appeared first on <a href="https://antonhoyer.com">Anton Hoyer</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>Parametric Eclecticism</title>
		<link>https://antonhoyer.com/parametric-eclecticism/</link>
					<comments>https://antonhoyer.com/parametric-eclecticism/#respond</comments>
		
		<dc:creator><![CDATA[Anton Hoyer]]></dc:creator>
		<pubDate>Mon, 09 Nov 2020 20:00:00 +0000</pubDate>
				<category><![CDATA[Experimental]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[909]]></category>
		<category><![CDATA[adme]]></category>
		<category><![CDATA[dance]]></category>
		<category><![CDATA[danger]]></category>
		<category><![CDATA[electro]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[matlab]]></category>
		<category><![CDATA[microtonal]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[nanotheory]]></category>
		<category><![CDATA[noise]]></category>
		<category><![CDATA[synth]]></category>
		<category><![CDATA[uppercase]]></category>
		<guid isPermaLink="false">https://antonhoyer.com/?p=385</guid>

					<description><![CDATA[<p>Apart from my father’s comment on the first ADME album, where he literally called it “madness,” the feedback I received was unanimous: “Where are the drums?” So, I needed drums or at least beats. However, first, I wanted to improve the synthesizer so that it would accept image files as input as well. It seemed [&#8230;]</p>
<p>The post <a href="https://antonhoyer.com/parametric-eclecticism/">Parametric Eclecticism</a> appeared first on <a href="https://antonhoyer.com">Anton Hoyer</a>.</p>
]]></description>
		
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		<item>
		<title>Abrasive Brushing</title>
		<link>https://antonhoyer.com/abrasive-brushing/</link>
					<comments>https://antonhoyer.com/abrasive-brushing/#respond</comments>
		
		<dc:creator><![CDATA[Anton Hoyer]]></dc:creator>
		<pubDate>Thu, 09 Jan 2020 20:00:00 +0000</pubDate>
				<category><![CDATA[Experimental]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[adme]]></category>
		<category><![CDATA[danger]]></category>
		<category><![CDATA[electro]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[matlab]]></category>
		<category><![CDATA[microtonal]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[nanotheory]]></category>
		<category><![CDATA[noise]]></category>
		<category><![CDATA[synth]]></category>
		<category><![CDATA[uppercase]]></category>
		<guid isPermaLink="false">https://antonhoyer.com/?p=383</guid>

					<description><![CDATA[<p>After I coded the first version of ADME, I wanted to work with the experimental data I collected at my workplace. Without much consideration, I arranged the audio samples I liked best on three parallel channels (left, center, and right) in Cubase and created the track “F0rced Entry,” which features a wide range of low [&#8230;]</p>
<p>The post <a href="https://antonhoyer.com/abrasive-brushing/">Abrasive Brushing</a> appeared first on <a href="https://antonhoyer.com">Anton Hoyer</a>.</p>
]]></description>
		
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		<item>
		<title>Spyrals</title>
		<link>https://antonhoyer.com/spyrals/</link>
					<comments>https://antonhoyer.com/spyrals/#respond</comments>
		
		<dc:creator><![CDATA[Anton Hoyer]]></dc:creator>
		<pubDate>Wed, 23 May 2018 20:00:00 +0000</pubDate>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[algorithm]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[block]]></category>
		<category><![CDATA[building]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[gif]]></category>
		<category><![CDATA[graphic]]></category>
		<category><![CDATA[matlab]]></category>
		<category><![CDATA[random]]></category>
		<category><![CDATA[tower]]></category>
		<guid isPermaLink="false">https://antonhoyer.com/?p=657</guid>

					<description><![CDATA[<p>“Spyrals” is a MATLAB script that produces colorful building block towers. The dimensions of the bottom block are randomly chosen, and then a random number of blocks are stacked on top, slightly rotating each while simultaneously decreasing their dimensions. The results range from thin needles to staircases to flat rock structures. Additionally, the random RGB [&#8230;]</p>
<p>The post <a href="https://antonhoyer.com/spyrals/">Spyrals</a> appeared first on <a href="https://antonhoyer.com">Anton Hoyer</a>.</p>
]]></description>
		
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		<item>
		<title>AntNation</title>
		<link>https://antonhoyer.com/antnation/</link>
					<comments>https://antonhoyer.com/antnation/#respond</comments>
		
		<dc:creator><![CDATA[Anton Hoyer]]></dc:creator>
		<pubDate>Thu, 28 Sep 2017 20:00:00 +0000</pubDate>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[algorithms]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[ants]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[food]]></category>
		<category><![CDATA[game theory]]></category>
		<category><![CDATA[insect]]></category>
		<category><![CDATA[matlab]]></category>
		<category><![CDATA[pheromone]]></category>
		<category><![CDATA[pixel]]></category>
		<category><![CDATA[simulation]]></category>
		<guid isPermaLink="false">https://antonhoyer.com/?p=1034</guid>

					<description><![CDATA[<p>I cannot say precisely what drove me to start this project, as it has been a couple of years. Therefore, I will keep it shorter than usual for a project of this scope. “AntNation” (not to be confused by the RTS video game “Ant Nation” by Konami) is a simulation-like environment programmed in MATLAB developed [&#8230;]</p>
<p>The post <a href="https://antonhoyer.com/antnation/">AntNation</a> appeared first on <a href="https://antonhoyer.com">Anton Hoyer</a>.</p>
]]></description>
		
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