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	<title>sound Archives - Anton Hoyer</title>
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		<title>EmoToon</title>
		<link>https://antonhoyer.com/emotoon/</link>
					<comments>https://antonhoyer.com/emotoon/#comments</comments>
		
		<dc:creator><![CDATA[Anton Hoyer]]></dc:creator>
		<pubDate>Wed, 07 May 2025 20:00:00 +0000</pubDate>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[2d]]></category>
		<category><![CDATA[algorithms]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[casual]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[emoji]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[graphic]]></category>
		<category><![CDATA[high score]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[pygame]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[random]]></category>
		<category><![CDATA[silverfisk]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[visual]]></category>
		<guid isPermaLink="false">https://antonhoyer.com/?p=2308</guid>

					<description><![CDATA[<p>Everybody who is not a complete psychopath 🔪 or corpse 🧟‍♀️ likes emojis or at least uses them to some extent 🥰. Emojis are pretty to look at 🦋, yet invisible 🫥. I actually enjoy modern communication 📡; we use emoji reactions to show that we read a message 👍, without the necessity of firing [&#8230;]</p>
<p>The post <a href="https://antonhoyer.com/emotoon/">EmoToon</a> appeared first on <a href="https://antonhoyer.com">Anton Hoyer</a>.</p>
]]></description>
		
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		<title>Primitive Riddles</title>
		<link>https://antonhoyer.com/primitive-riddles/</link>
					<comments>https://antonhoyer.com/primitive-riddles/#respond</comments>
		
		<dc:creator><![CDATA[Anton Hoyer]]></dc:creator>
		<pubDate>Thu, 21 Sep 2023 20:00:03 +0000</pubDate>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[blind]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[dynamic]]></category>
		<category><![CDATA[easteregg]]></category>
		<category><![CDATA[echo]]></category>
		<category><![CDATA[enemy]]></category>
		<category><![CDATA[firstperson]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[graphic]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[liminal]]></category>
		<category><![CDATA[minimalist]]></category>
		<category><![CDATA[primitive]]></category>
		<category><![CDATA[procedural]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[random]]></category>
		<category><![CDATA[riddle]]></category>
		<category><![CDATA[silverfisk]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[spatial]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[zoetropon]]></category>
		<guid isPermaLink="false">https://antonhoyer.com/?p=749</guid>

					<description><![CDATA[<p>Primitive Riddles is a collection of different levels played in the first person, requiring the player to quickly adapt to new mechanics to solve puzzles. The game emphasizes dynamic soundtracks and utilizes mostly primitive shapes such as planes, cubes, spheres, and capsules (by which you can probably guess the game engine we are using). The [&#8230;]</p>
<p>The post <a href="https://antonhoyer.com/primitive-riddles/">Primitive Riddles</a> appeared first on <a href="https://antonhoyer.com">Anton Hoyer</a>.</p>
]]></description>
		
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		<title>PN Trajectory</title>
		<link>https://antonhoyer.com/pn-trajectory/</link>
					<comments>https://antonhoyer.com/pn-trajectory/#respond</comments>
		
		<dc:creator><![CDATA[Anton Hoyer]]></dc:creator>
		<pubDate>Tue, 15 Jun 2021 20:00:00 +0000</pubDate>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[2d]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[cannon]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[english]]></category>
		<category><![CDATA[function]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[graphic]]></category>
		<category><![CDATA[math]]></category>
		<category><![CDATA[matlab]]></category>
		<category><![CDATA[obstacle]]></category>
		<category><![CDATA[polynomial]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[silverfisk]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[target]]></category>
		<category><![CDATA[war]]></category>
		<guid isPermaLink="false">https://antonhoyer.com/?p=754</guid>

					<description><![CDATA[<p>“PN Trajectory,” with “PN” standing for “polynomial,” is an educational game designed to alleviate anxiety in people who view math as their adversary ever since numbers were replaced by letters. Specifically, as a player, you control a cannon and need to shoot at a target, which strangely resembles the Royal Air Force roundel. The challenge: [&#8230;]</p>
<p>The post <a href="https://antonhoyer.com/pn-trajectory/">PN Trajectory</a> appeared first on <a href="https://antonhoyer.com">Anton Hoyer</a>.</p>
]]></description>
		
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		<title>DEEP FL0YD</title>
		<link>https://antonhoyer.com/deep-fl0yd/</link>
					<comments>https://antonhoyer.com/deep-fl0yd/#respond</comments>
		
		<dc:creator><![CDATA[Anton Hoyer]]></dc:creator>
		<pubDate>Tue, 23 Feb 2021 20:00:00 +0000</pubDate>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Experimental]]></category>
		<category><![CDATA[adme]]></category>
		<category><![CDATA[algorithm]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[circle]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[compression]]></category>
		<category><![CDATA[deep]]></category>
		<category><![CDATA[envelope]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[floyd]]></category>
		<category><![CDATA[graphic]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[input]]></category>
		<category><![CDATA[line]]></category>
		<category><![CDATA[marapeters]]></category>
		<category><![CDATA[matlab]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[random]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[visualizer]]></category>
		<category><![CDATA[wyld]]></category>
		<guid isPermaLink="false">https://antonhoyer.com/?p=718</guid>

					<description><![CDATA[<p>⚠️ WARNING: The videos on this page use rapidly changing visual patterns and may cause seizures in some viewers. Some videos may also contain traces of profanity, violence, porn, inside jokes, floyds, glitches, and pseudo-randomness. Be sure to watch in 1440p because any lower resolution will look like crap. Also, please install uBlock Origin because [&#8230;]</p>
<p>The post <a href="https://antonhoyer.com/deep-fl0yd/">DEEP FL0YD</a> appeared first on <a href="https://antonhoyer.com">Anton Hoyer</a>.</p>
]]></description>
		
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